Sigma
ABOUT
Sigma redefines the classic match-3 puzzle with its innovative twist. Players use multi-touch to spin two columns of blocks, creating matches and building massive combos before they detonate. With three exciting game modes—Sector, Time Attack, and Versus—plus the ability to unlock vibrant themes and music, every playthrough offers something fresh.
MY PART
I conceptualized, designed, and directed Sigma, shaping its vision and gameplay. Along with providing art direction, I contributed to production art, designed the interface, balanced gameplay, and handled sound design.
STATUS
Sigma was a casualty of the App Store 64 bit purge. You can read a review of Sigma here.
MY ROLES
Project Lead
Game Design
Creative Direction
GENRE
Match Three
PLATFORMS
iOS
Palm Pre
COMPANY
Ph03nix New Media
YEARS
2010